Custom Robo Switch

Ray Mk III: The custom robo used by the main character. It's the latest Shining Fighter model in the Ray line of robots, which appears throughout the Custom Robo series. The main character switches from his beloved Ray Mk II to this model after his sister and father develop it.

Who is Ray?​Ray is the mascot robo model for the series. In every game, the player is given a Ray model as their first robo. Because there are several different models, it's hard to determine which specific one is fit best for Smash (do we go OG, newest one, or most iconic looking), but it can be safe to assume a Ray model nonetheless would be the representative given its prominence in the franchise as a whole. It has also been long enough since a new game that Smash Bros could throw in their own rebooted version of Ray. Why should Ray be in Smash Bros?​1. DiversityRay automatically stands out from your typical Smash Bros fighter. The current roster only has two robot characters, R.O.B.

And Mega Man, and all three of them are vastly different. Ray also has a unique design that contrasts with the fighters we already have. He has an appealing look with a robo action figure vibe that can draw people in to exploring more about him. In terms of fighting potential, not only does Ray stem from a game that revolves around fighting, which makes his moveset relatively simple to compose, but his fighting isn't that similar to many other characters already in Smash. While I often struggle to think of why my other top wanted characters could stand out in terms of moveset potential, Ray has an assortment of weapons that gives developers many possibilities to work with if they were to design him. If Smash Switch follows up on the idea of customizing characters, Ray fits into this feature like a glove, since his entire franchise revolves around changing around components of your fighter.2.

PersonalityCustom Robo is OOZING with creativity. The entire concept of the franchise is fresh and appealing.

The vast amount of robos in the games make for easy ideas for trophies and maybe even an assist trophy (we did get one in Brawl). The game's signature 3D battleground creates an idea for stage that writes itself. Without trying to sound redundant, Ray's action figure robot vibe is a unique characteristic that's appealing in itself and hasn't been explored in a Smash character yet. The closest character is probably Samus, who is still different enough from Ray and unique with her own variety of reasons.3. RecognitionSmash Bros is a very popular game. A lot of people, including myself, were introduced to certain video game characters because of their role in Smash.

The biggest example of this is Marth and Roy. Fire Emblem was a Japanese only franchise until their inclusion in Melee, where their popularity was enough to convince Nintendo to release the next game in the West.

Fire Emblem has since grown to now being able to have 6 reps, and it all started with having a character and a clone in Melee. While I'm not sure if this is really linked to Smash because the franchise was already highly demanded to be brought to the West to begin with, Xenoblade has also seen a rise in popularity in the past couple of years, with it now having a spiritual successor and a sequel about to be released. Even though Shulk was a popular character during the Smash 4 speculation cycle, his inclusion nonetheless informed a lot of people of him and his franchise and convinced many to try his game out. I'm not saying Custom Robo is on the level of Fire Emblem or Xenoblade, but I think if there's enough demand, we can save the series. Kid Icarus got a new game after over two decades, and Pit's inclusion in Brawl may have helped that happen.

If the development team were to ever take a chance on Ray and add him to Smash, my hope would be that there is a Custom Robo game on the Switch's eventual Virtual Console to sort of test the waters of how fans react to his inclusion and if there's enough people who would want to see the series rebooted. This may not be the most valid reason, but overall I think he could work as one of those obscure characters that's unexpectedly added and then rises in popularity. Counterarguments ​Let's address the elephant in the room, Ray's chances aren't the greatest. In terms of relevancy, he hasn't had a game in over a decade. Heck, he downgraded from an assist trophy in Brawl to no representation at all in Smash 4.

While Ray isn't the most obscure character, he isn't one of the most popular either. Smallworlds profile page. So based solely on popularity, King K. Rool, Isaac, Snake, and others would realistically take priority.However, thinking in terms of characters for an unrepped series, he could be seen as more unique and able to offer more to Smash's diversity. You could also argue that Ray and Isaac's glaring omission from Smash 4's trophy list (when they had TWO games to cover Nintendo's assortment of franchises) was done intentionally so they could potentially add them if fans demanded them enough for DLC. This is slightly debunked by Lucas having a trophy pre-DLC, but an interesting thought nonetheless.So taking into account that Ray is only semi-popular, hasn't had a new game in a while, and his series didn't have extraordinary sales or marketing, what redeems all of this?Well, thinking purely from a fighting standpoint, Ray works very, very well. He can offer a unique personality to the cast of Smash and has a remarkable identity that'll keep him from blending in with the rest.

Smash is known for its surprises. We can look for patterns and criteria that fits every character's inclusion, but every now and again we'll get thrown a curve-ball that makes us rethink what we thought was possible.

Ray is one of those characters that could be a half-expected inclusion. His identity will definitely fly over a casual person's head, but I think that semi-obscurity makes him really cool and gives him an opportunity to meet a new audience of players. TrophiesRay MK II: The Custom Robo games feature combat between small robots averaging about 12 inches (30cm) in height. Ray Mk II is the upgraded descendant of one of the combatants from the original game. It's a well-balanced Jumper model in the Shining Fighter line of robots. Its stable design lets it excel with a minimum of customization. (Custom Robo 2 (Japan only))Bayonette: Tsurugi and Yaiba, twin brothers who were bewitched by the dark power, combined their beloved robots Spear and Lance to form this illegal robot.

The brothers used the Strike Vanisher model as a base, but then added a number of stealth capabilities. This successful power-up is nothing short of a Custom Robo miracle. (Custom Robo 2 (Japan only))Annie: Annie, a Jumper model in the Stunner line of robots, was the robot used by Nanase, a cadet at the Takuma Academy, a commander training school. At the climax of the story, Nanase fell prey to temptation and stained her hands with the illegal robot Majei. This act ultimately set the stage for her undeniably tragic end. (Custom Robo 2 (Japan only)). TrophiesRay Mk III: The custom robo used by the main character.

It's the latest Shining Fighter model in the Ray line of robots, which appears throughout the Custom Robo series. The main character switches from his beloved Ray Mk II to this model after his sister and father develop it.

This one has a great balance between built-in abilities and ease and depth of available customization. (Custom Robo: Arena)Custom Robos: Small robots. Custom robos average about 12 inches (30cm) in height. Battling of custom robos fitted with weapon combos—including guns, bombs, and pods—is a hobby of the future, taking place in a virtual arena called a holosseum. The different customization options allow for many battle strategies.

Clearly defined regulations provide for a highly competitive activity. (Custom Robo(GC), Custom Robo: Arena)Jameson & A.I.R.S.: Highly illegal modified robos. The Jameson is based on the Lightning Sky. It and the A.I.R.S., a high-end Ray machine, can transform into fighter jets. Was developed for military use and thus cannot be used by all commanders.

Both of these robos were available via DS Download Stations in Japan. (Custom Robo V2 (Japan Only), Custom Robo: Arena). You know what's REALLY sad? He's actually the very first person I wanted to tag about the recent announcement of the original Custom Robo FINALLY getting the full English translation patch it ever so rightfully deserved.As for the reason WHY I never tagged him? Well, 2 reasons, actually.The first was that I figured someone on this thread had done it before me, so I figured I wouldn't to repeat the process.The second?

I completely forgot his username. To be fair, I personally haven't seen him on SB for a while now, and I haven't had any CR discussion on SB for a while now either, so. You know what's REALLY sad? He's actually the very first person I wanted to tag about the recent announcement of the original Custom Robo FINALLY getting the full English translation patch it ever so rightfully deserved.As for the reason WHY I never tagged him? Well, 2 reasons, actually.The first was that I figured someone on this thread had done it before me, so I figured I wouldn't to repeat the process.The second?

I completely forgot his username. To be fair, I personally haven't seen him on SB for a while now, and I haven't had any CR discussion on SB for a while now either, so. No worries mate! My username is a bit weird. I haven't been active online for a while (just finished my last semester of college).

I should be more active in the future. Heck, I might add more videos to the YouTube channel soon (gotta get my gaming corner prepared 1st).I knew about the Star Trinket translation patch for CR1. The translator actually asked for my help on it a while back (actually got to see the game's scripting files for the events). That being said, I didn't get to help him much as I was super busy with college and the like. The translator did a really great job on the patch for sure. Yeah I think boosters for a recovery and a pod attack could be cool and likely specials. I think I'd throw in a basic gun attack for his neutral and make either his down or side make use of a bomb.

Maybe I'll make a more detailed moveset down the line.They aren't up to much, but they aren't completely dead. After Custom Robo Arena they made an RPG for the DS and a puzzle game for DSiWare. Then they made a 3DS RPG that looks like a Transformers anime thing (Gyrozetter: Wings Of The Albatross) and most recently they made a Dragon Quest mobile game about two years ago.

So it seems they've been developing for Square Enix. And apparently they only have 25 members now. Their non-Custom Robo games are really lacking in information. It's sad when some less-known IPs like Golden Sun, Wars, Custom Robo, Sin&Punishment, etc. Disappear from the current consoles.

Regarding Custom Robo, it seems that Noise couldn't afford making a new game ( ) 'with the recent changes in the industry'. Custom Robo could be an interest game nowadays if they do a proper campaign in the media and a good costumization of the robots.I wonder if Nintendo tested the waters with the localization of Little Battle eXperience of Bamco in the west. It wasn't exactly the same, but it was similar in some aspects.I didn't kwow that HAL helped Noise with the firsts games. I always thought Sakurai liked the franchise.

It's sad when some less-known IPs like Golden Sun, Wars, Custom Robo, Sin&Punishment, etc. Disappear from the current consoles. Regarding Custom Robo, it seems that Noise couldn't afford making a new game ( ) 'with the recent changes in the industry'. Custom Robo could be an interest game nowadays if they do a proper campaign in the media and a good costumization of the robots.I wonder if Nintendo tested the waters with the localization of Little Battle eXperience of Bamco in the west. It wasn't exactly the same, but it was similar in some aspects.I didn't kwow that HAL helped Noise with the firsts games. I always thought Sakurai liked the franchise. I was wondering when this would show up!I've been praying to sakurai for some custom robo reps for smash for a very long time now and I won't stop any time soon.I always thought custom robo has that quality of being that game that a lot of people played but no one remembered unless a fan reminded them about it.

With the introduction of amiibos, I thought a new custom robo title was all but confirmed. After all, the game's premise is pretty much running around with amiibos and fight other people with them. A free to play custom robo with a buy in with a robo cube would be my ideal modern custom robo, but I digress. III (he's the only one with pedigree) in smash! I love thinking of movesets for Ray!

So many options. I always picture his down smash as the twin flank pod. He'd drop one on either side of himself. Up smash could be something like the smash bomb with a big explosion right above him. F smash could be something like the magnum gun.

Short range in custom robo but comparatively long range in smash. I'd love to see blade gun as nuetral a with the whole repeating move thing.

Final smash would have to be soul boost. There's just so many options for specials that I don't even know where to begin.Side note: I'd love to see a Rahu 3 assist trophy alongside playable Ray.

I love thinking of movesets for Ray! So many options.

I always picture his down smash as the twin flank pod. He'd drop one on either side of himself. Up smash could be something like the smash bomb with a big explosion right above him. F smash could be something like the magnum gun. Short range in custom robo but comparatively long range in smash.

The rest of the cleric weapons are short range. Clerics don't get an ability that modifies weapons range - the only two I can think of that do is Dancer (for all weapons, infinite range), and Samurai (slash makes short weapons medium). Stranger of sword city cleric 2. Sword Song, Mana Heal 2, Heavy Armor Soul, Vanguard Stance, Holy Soul My Cleric uses: Sword Song, Master Cast, Vanguard Stance, Enhanced Magic, Learn Magic 5 (for divine weapons and occasional tribolt) Piety is important for both caster types: that has to do with how Mana Heal works, @ 31 Piety you get mana back every 2 turns in combat. Class Skills Holy Weapon adds a 'half step' (single circle) Anti-Immortal effect to party members' attacks. Normally, undead cannot be damaged effectively, so this enables normal damage. It stacks with a weapon's innate attributes and Light Chivalry, adding up to a max of 50% extra damage.

I'd love to see blade gun as nuetral a with the whole repeating move thing. Final smash would have to be soul boost.

There's just so many options for specials that I don't even know where to begin.Side note: I'd love to see a Rahu 3 assist trophy alongside playable Ray. I don't know why but I just don't think I'm behind Roy. It's weird, I'm a mecha fan, and I love a lot of other characters purely for their mecha aesthetic, but Roy just doesn't do it for me. It's the same with his games, I love the idea of arena combat games, and especially mecha and ranged combat ones, but Custom Robo has just never really appealed to me. I kinda felt compelled to come here and write this out just because of how often I'm saying around here 'boy I love mecha so I support this'.

I don't know what it is but despite my enthusiasm I'm just very.meh on them in general. I don't know why but I just don't think I'm behind Roy. It's weird, I'm a mecha fan, and I love a lot of other characters purely for their mecha aesthetic, but Roy just doesn't do it for me. It's the same with his games, I love the idea of arena combat games, and especially mecha and ranged combat ones, but Custom Robo has just never really appealed to me. I kinda felt compelled to come here and write this out just because of how often I'm saying around here 'boy I love mecha so I support this'. I don't know what it is but despite my enthusiasm I'm just very.meh on them in general.

I don't know why but I just don't think I'm behind Roy. It's weird, I'm a mecha fan, and I love a lot of other characters purely for their mecha aesthetic, but Roy just doesn't do it for me. It's the same with his games, I love the idea of arena combat games, and especially mecha and ranged combat ones, but Custom Robo has just never really appealed to me. I kinda felt compelled to come here and write this out just because of how often I'm saying around here 'boy I love mecha so I support this'.

I don't know what it is but despite my enthusiasm I'm just very.meh on them in general.