Hyperuniverse Tier List

Hero tier list for new player to choose from? Hello everyone, since the game just go live today and as a new player it is possible for vet / older player to create a tier list for the new player to choose from instead of creating another account due to buying shitty chars?

Constructive comments only. Tell me why you agree or disagree, remember these are only opinions.Assassins-SS-SapitelbubS-Tae'gukLiuA-Blue RoseB-KurenaiC-TrakakhanD- LouisBruisersSS-Sun wukongJenniferS-HondukeiA-T&TB-ArslanMigenhardtD-ZetSpecialistsSS-AllenIgnitiaTatyanaS-ShashaA-AishaB-PerseusD-YunaStrikerSS-JackTurnerS-HanCelineSignalA-MichelleB-CainC-RytaSupportsSS-PinkyS-Cursed eyeA-ElendisD-VictoriaTanksSS-Green pitbullS-ValterGelunbaA-AdmiralB-AthenaC-GelimerEdit: Moving Migenhardt to B since I have seen first hand how good he is against unorganized and less skilled teams. Ok.I placed wukong high because he has the best mobility in the game.He can get to his Target after they dash with ease without having to use his. He has The 2nd best offensive team fight ultimate in the game. He also has amazing jungle and lane clear. His stun has a decent range, long duration and fast cast time making it hard to predict.I placed Migenhardt so low because he has no mobility other than his dash, and his enhanced hungering flight which is not practical at all and is usually a waste of his enhanced ability. His passive also sucks and doesn't make sense.

You need damage to make life steal Worth it and if you build full damage your better off picking an assassin. His cc is super close range and interuptable. His coffin ability is trash and shouldn't be on a bruiser.Please tell me why you think he deserves to be higher. Because he can grab an entire team twice if he executes it correctly. A team wide double stun is better than several ults in the game. If you double stun a team lategame the strikers melt everyone you pick up.

No mana to manage.His passive and unique gear allows u to over cap lifesteal quite a bit which is huge. It adds to his sustain immensely. It allows him to jungle and hold lane.The coffin is a great ability.

It puts you in a stasis where u can’t be CC’d but can still ult. It eats tower shots that are either lingering or so u can buy time while others work the tower. Wukongs ultimate range is 5x that of Mig's grab or pull. Again if you build him a bruiser, that life steal is barely noticeable, you need to build a large amount of damage on him for that lifesteal in his passive to be worth it, at that point ur better off picking a striker. Sure u can use ur ult in coffin, but you can't move.

Also bruisers aren't meant to eat turret shots, they are supposed to disrupt and deal dmg, the coffin does none of that.His proper cc combos need build up time do to his enhanced ability passive where ass wukong can just ult then stun on the spot, no need to use 5 abilities first. How is it not an initiate. You fly at the enemy, they dash, then you stun and still have your dash left.

If they don't dash nimbus they take big damage and dash after it ends, and since u still have ur dash you can follow them with it.You say Mig's potential to team wipe is better, and I ask why? Give me reasons other than just stating it. Mig has to use his one and only dash in order to get his cc off as well as he needs the ability to be enhanced which means it needs to be built up and takes time. Lego star wars game. Wukong however can stun and knockup whenever he wants without having to use his dash, and has greatly superior range. Admiral's pull is very telegraphed and most times he has to dash in order to get somebody.He has no mobility other than his dash and his ultimate has a hefty cast time and short range making it easily dodgeable.I'm not quite sure how you think Perseus is better than Allen or ignitia. I need your reasoningBub has 5 dashes if you build him right.

3 of which can proc breath of fire. With proper timing you can activate breath of fire with fist fire and use a basic attack and red rush to double proc breath of fire. His ult can keep 4 people cc'ed for 2 seconds.Turner can half health Celine with an aimed shot and a breath of fire basic attack before she can get in range.

He also has cc with his traps and the same attack speed as Celine with keen instincts active. Jack can take Celine down to 30% hp with a double proc breath of fire with wild card and a basic attack.

I like your thought process but admiral is an unstoppable health regen monster and has a pull on pretty low cooldown, Perseus is always autobanned in comp or ranked no matter what when we get 9 new Hyper’s he will still be autobanned just so busted has the best setup and cc in the game it’s nasty. Allen is not on that level, at all.

Ignitia is definitely pretty nasty in dps but cc wins in this game. Bub is pretty useless late game compared to other assassins for sure not the best not even close. Thank you for actually giving me your reasons why, unlike most people responding. Admiral is a great hyper, but there are an abundance of items that can ruin his Regen, his pull is very telegraphed and short range, he has no mobility, and his ultimate has a very short range as well.

Green pit is immobile as well but he has the only root in the game, and his ultimate has a larger range than admiral's. Due to chomp he can also have a much higher health pool than admiral which is not effected by anti heal.

The Extreme Tier List functions entirely different than the Sparking Tier List, so it’s important to carefully read the descriptions as to not conflate the two. A disproportionate amount of EX Fighters are simply not viable and are generally looked to for bench support.The Z Tier, however, is reserved for EX Rarity Fighters that are extremely powerful core Fighters in their respective Teams. These Fighters see consistent play and could make a case for being in the upper echelon of SP Rarity Fighters in terms of effectiveness.

Blast DEF 159423 Why this Tier?.His Health and Defenses are both very high, even compared to a Rarity Fighter.His Main Ability provides a Team Heal, which is an invaluable addition to the new Team.Discussion:Akin to the anime, EX Recoome BLU is very hard to take down and keeps coming for more the more of a beating he takes. His Strike Attack and durability make him difficult to play against, and his Heal on his Main Ability is a welcome addition to an otherwise fragile Team outside of himself.

Blast DEF 150218 Why this Tier?.He actually has a case for being the fastest in the universe, given his multiple Vanish Gauge Recovery Buffs.His Special Move hits like a freight train.Discussion:The new has every member of the Ginyu Force available, and EX Burter YEL is arguably the best of the bunch. His Strike Attack can reach extremely high levels through his Equips, and his Special Move not only deals an insane amount of Damage but instantly restores a portion of his Vanish Gauge, making EX Burter YEL very difficult to catch. Why this Tier?.He actually has a case for being the fastest in the universe, given his multiple Vanish Gauge Recovery Buffs.His Special Move hits like a freight train.Discussion:The new has every member of the Ginyu Force available, and EX Burter YEL is arguably the best of the bunch.

His Strike Attack can reach extremely high levels through his Equips, and his Special Move not only deals an insane amount of Damage but instantly restores a portion of his Vanish Gauge, making EX Burter YEL very difficult to catch. Blast DEF 161119 Why this Tier?.Chi-Chi's permanent Support Buffs and impressive Blast Damage output make her an excellent option for Tag Teams.Thanks to her gradually stacking Damage Buffs, she has some Crisis utility as well, which elevates her above much of the game's Support Fighter roster.Discussion:EX Chi-Chi PUR might be exceptionally powerful in a vacuum, but her usefulness is undercut by her shared color with the undisputed best Female Warrior Fighter in the game, and her Blast-oriented playstyle which doesn't synergize with her main Tag's best Fighters. Why this Tier?.Chi-Chi's permanent Support Buffs and impressive Blast Damage output make her an excellent option for Tag Teams.Thanks to her gradually stacking Damage Buffs, she has some Crisis utility as well, which elevates her above much of the game's Support Fighter roster.Discussion:EX Chi-Chi PUR might be exceptionally powerful in a vacuum, but her usefulness is undercut by her shared color with the undisputed best Female Warrior Fighter in the game, and her Blast-oriented playstyle which doesn't synergize with her main Tag's best Fighters.

Blast DEF 156824 Why this Tier?.Buu is a terrifying Offensive Fighter with an incredible Strike-oriented Toolkit.Being a member of the Regeneration Tag gives him one of the best potential Support rosters in the game.Because Buu is oriented around a Blue Color Counter set-up, his application on Teams is restricted.Discussion:EX Majin Buu: Good BLU is a Combo artist with great Team options, but an annoyingly specific Team Composition with him as its centerpiece must be created for him to excel. He requires Blue and Purple Fighters to reach his peak, and while the Regeneration Tag isn't lacking strong Fighters in those Colors, using Buu on the Tag hampers its versatility. Why this Tier?.Buu is a terrifying Offensive Fighter with an incredible Strike-oriented Toolkit.Being a member of the Regeneration Tag gives him one of the best potential Support rosters in the game.Because Buu is oriented around a Blue Color Counter set-up, his application on Teams is restricted.Discussion:EX Majin Buu: Good BLU is a Combo artist with great Team options, but an annoyingly specific Team Composition with him as its centerpiece must be created for him to excel. He requires Blue and Purple Fighters to reach his peak, and while the Regeneration Tag isn't lacking strong Fighters in those Colors, using Buu on the Tag hampers its versatility. Blast DEF 146720 Why this Tier?.He’s an excellent Support Fighter for the.His Main Ability prevents switching for both Teams, although this will usually be advantageous for him.Discussion:EX Ginyu PUR is rewarded simply for being paired with other Ginyu Force Fighters, by increasing his own Damage, Ki Recovery Speed, and decreasing the cost of both his Strike and Blast Arts Cards.

He in turn gives his Teammates some Damage Buffs when switched to standby, as well as the capability of trapping an Enemy Fighter. All of this is great for an Fighter. Why this Tier?.He’s an excellent Support Fighter for the.His Main Ability prevents switching for both Teams, although this will usually be advantageous for him.Discussion:EX Ginyu PUR is rewarded simply for being paired with other Ginyu Force Fighters, by increasing his own Damage, Ki Recovery Speed, and decreasing the cost of both his Strike and Blast Arts Cards. He in turn gives his Teammates some Damage Buffs when switched to standby, as well as the capability of trapping an Enemy Fighter. All of this is great for an Fighter. Blast DEF 154143 Why this Tier?.His toolkit might seem like a basic Support toolkit, but every one of his Buffs and Debuffs last a ridiculously long amount of time.He provides a dual Z-Ability for Teams at 5 stars, but has bumped him out of the core.Discussion:EX Boujack GRN has an argument for one of the best Support Fighters in the game, and he provides a great Z-Ability at 5 stars as well. However, he’s no longer recommended in the core over the much superior SP Goku GRN, so his viability has taken a hit.

Why this Tier?.His toolkit might seem like a basic Support toolkit, but every one of his Buffs and Debuffs last a ridiculously long amount of time.He provides a dual Z-Ability for Teams at 5 stars, but has bumped him out of the core.Discussion:EX Boujack GRN has an argument for one of the best Support Fighters in the game, and he provides a great Z-Ability at 5 stars as well. However, he’s no longer recommended in the core over the much superior SP Goku GRN, so his viability has taken a hit.

Blast DEF 151909 Why this Tier?.He synergizes exceptionally well with.While one-dimensional in his Attack, his dimension is very effective.Discussion:EX Jeice RED has a great Blast-centric toolkit, great Equip options, and a great Extra Move. He works well with fellow Ranged Fighter SP Golden Frieza GRN due to his Main Ability changing all Strike Arts Cards to Blast Arts Cards, SP Golden Frieza GRN in return protects him from Fightersgives him competition in the slot, but EX Jeice RED still makes a good case for the core and has a better Z-Ability. Why this Tier?.He synergizes exceptionally well with.While one-dimensional in his Attack, his dimension is very effective.Discussion:EX Jeice RED has a great Blast-centric toolkit, great Equip options, and a great Extra Move. He works well with fellow Ranged Fighter SP Golden Frieza GRN due to his Main Ability changing all Strike Arts Cards to Blast Arts Cards, SP Golden Frieza GRN in return protects him from Fightersgives him competition in the slot, but EX Jeice RED still makes a good case for the core and has a better Z-Ability. Blast DEF 153364 Why this Tier?.He's a Fighter with personal Damage Buffs that disappear quicker than Goku during key moments of Gohan's life, and he has barely any utility aside from decent Damage at the very start of a match.He has the Ability to Draw an Extra Arts Card after his first two sustained Combos.Discussion:EX Android #15 GRN is utterly outclassed by contemporary Green Androids, and they're not even exceptional compared to the rest of the roster. #15's Kit is laughable in a vacuum and especially so in the context of his Tag.

Why this Tier?.He's a Fighter with personal Damage Buffs that disappear quicker than Goku during key moments of Gohan's life, and he has barely any utility aside from decent Damage at the very start of a match.He has the Ability to Draw an Extra Arts Card after his first two sustained Combos.Discussion:EX Android #15 GRN is utterly outclassed by contemporary Green Androids, and they're not even exceptional compared to the rest of the roster. #15's Kit is laughable in a vacuum and especially so in the context of his Tag.

Blast DEF 151574 Why this Tier?.He Buffs Strike Attack and Defense at Z-Ability 1. From Z-Ability 2 and onward, he surpasses ’s Z-Buff potency.actually don’t have a better Strike Defense Buff outside of, so he might be needed on the bench if the Player is missing Fighters.DiscussionHe's hard to justify in the core now over and SP Super #17 GRN, but the top Android Team has 5 great core Fighters, none of which buff Strike Defense outside of SP Super #17 GRN.If the Player is missing either of these Fighters, he's a good bench spot. Why this Tier?.He Buffs Strike Attack and Defense at Z-Ability 1. From Z-Ability 2 and onward, he surpasses ’s Z-Buff potency.actually don’t have a better Strike Defense Buff outside of, so he might be needed on the bench if the Player is missing Fighters.DiscussionHe's hard to justify in the core now over and SP Super #17 GRN, but the top Android Team has 5 great core Fighters, none of which buff Strike Defense outside of SP Super #17 GRN.If the Player is missing either of these Fighters, he's a good bench spot. Blast DEF 151090 Why this Tier?.He has exceptionally high Defenses and Health for an EX Rarity Fighter.His Unique Ability enables him to do a lot of Damage to boot, at least until he’s attacked.Discussion:EX Lord Slug YEL joins the recent influx of incredibly strong EX Rarity Fighters that can compete with some of the better Fighters in the entire game. While they remain difficult to pull consistently, they perform admirably if acquired.EX Lord Slug YEL, in particular, is incredibly durable and has some decent Damage and card-destruction utility to go along with it, but has trouble making the core when is the vastly superior option. His Z-Ability is also held by multiple other Fighters.

Why this Tier?.He has exceptionally high Defenses and Health for an EX Rarity Fighter.His Unique Ability enables him to do a lot of Damage to boot, at least until he’s attacked.Discussion:EX Lord Slug YEL joins the recent influx of incredibly strong EX Rarity Fighters that can compete with some of the better Fighters in the entire game. While they remain difficult to pull consistently, they perform admirably if acquired.EX Lord Slug YEL, in particular, is incredibly durable and has some decent Damage and card-destruction utility to go along with it, but has trouble making the core when is the vastly superior option. His Z-Ability is also held by multiple other Fighters.

Blast DEF 149264 Why this Tier?.Her Blast Attack is among the highest in the entire game and is bolstered tremendously by her Unique Abilities.Her Main Ability not only keeps the tempo going for her Team, but also cripples the Enemy Team by reducing their Ki by 50.Discussion:EX Youth Bulma YEL was part of the recent wave of Rarity Fighters that are devastating in Combat and can supplement their Team with great Z-Abilities. While don’t prioritize Blast Attack, her toolkit is so good that it can offset that inconvenience.

The Tag still appreciates her dual Z-Ability regardless. Why this Tier?.Her Blast Attack is among the highest in the entire game and is bolstered tremendously by her Unique Abilities.Her Main Ability not only keeps the tempo going for her Team, but also cripples the Enemy Team by reducing their Ki by 50.Discussion:EX Youth Bulma YEL was part of the recent wave of Rarity Fighters that are devastating in Combat and can supplement their Team with great Z-Abilities. While don’t prioritize Blast Attack, her toolkit is so good that it can offset that inconvenience. The Tag still appreciates her dual Z-Ability regardless.

Blast DEF 128796 Why this Tier?.He’s limited to Teams with variants which alone isn’t bad but since he doesn’t contribute to that Team via Support Buffs, he’s likely to never see the starting line up.his Damage Buffs make his already respectable base Strike Attack stat and held Strike Arts Cards quite powerful.Discussion:It's a shame he wasn't given more Coora variant Buffs, otherwise there's not much reason to put him in the core then there are so many other established high tier out there.Even putting him on bench only makes sense for Players who don't have enough SP Fighters to Z-Buff. Why this Tier?.He’s limited to Teams with variants which alone isn’t bad but since he doesn’t contribute to that Team via Support Buffs, he’s likely to never see the starting line up.his Damage Buffs make his already respectable base Strike Attack stat and held Strike Arts Cards quite powerful.Discussion:It's a shame he wasn't given more Coora variant Buffs, otherwise there's not much reason to put him in the core then there are so many other established high tier out there.Even putting him on bench only makes sense for Players who don't have enough SP Fighters to Z-Buff. Blast DEF 142083 Why this Tier?.He’s a good counter to Fighters, and Buffs them himself.The Tag has been revived with the addition of, but EX Evil Buu BLU is replaced by him on the core.Discussion:At his release, EX Evil Buu BLU simultaneously revived and countered the Tag, and it’s somewhat incredible that he pulled it off an at EX Rarity. Regeneration is back and better than ever thanks to SP Super Baby 2 BLU, but EX Evil Buu BLU is only going to see core play if the Player is missing SP Super Baby 2.Countering Regeneration will also be a hard task when is one of the more popular Fighters.

Why this Tier?.He’s a good counter to Fighters, and Buffs them himself.The Tag has been revived with the addition of, but EX Evil Buu BLU is replaced by him on the core.Discussion:At his release, EX Evil Buu BLU simultaneously revived and countered the Tag, and it’s somewhat incredible that he pulled it off an at EX Rarity. Regeneration is back and better than ever thanks to SP Super Baby 2 BLU, but EX Evil Buu BLU is only going to see core play if the Player is missing SP Super Baby 2.Countering Regeneration will also be a hard task when is one of the more popular Fighters. Blast DEF 151657 Why this Tier?.He has really strong Defenses, self Healing, and Damage reduction Abilities.His base Health and Offense stats are pretty low so his Damage Buffs won’t go that far.Discussion:This is another EX Fighter with SP Rarity stats at the time of his release. However, his Unique Ability is limiting and his last-man-standing really doesn’t work with the rest of his toolkit. That being said, the color flexibility of his Z-Ability after 5 stars will certainly give him a longer life on the bench after power creep begins to affect his impressive stats. Why this Tier?.He has really strong Defenses, self Healing, and Damage reduction Abilities.His base Health and Offense stats are pretty low so his Damage Buffs won’t go that far.Discussion:This is another EX Fighter with SP Rarity stats at the time of his release. However, his Unique Ability is limiting and his last-man-standing really doesn’t work with the rest of his toolkit.

That being said, the color flexibility of his Z-Ability after 5 stars will certainly give him a longer life on the bench after power creep begins to affect his impressive stats. Blast DEF 140239 Why this Tier?.Really great base Defensive stats and a solidly Team Buff/Enemy debuff focused toolkit such as his debuffing Main Ability.Lacks any ‘all Defense’ Buffs like Unique Ability Cover to truly take advantage of his Tanking power.

Luckily, he's Farmable to 7 stars.Discussions:EX FF Frost BLU can take a beating and control the battlefield with his Extra Move which immobilizes. However, he’s light in the all Damage department like but without the Cover Unique Ability or Team healing. Echochrome soundtrack. Why this Tier?.Really great base Defensive stats and a solidly Team Buff/Enemy debuff focused toolkit such as his debuffing Main Ability.Lacks any ‘all Defense’ Buffs like Unique Ability Cover to truly take advantage of his Tanking power.

Luckily, he's Farmable to 7 stars.Discussions:EX FF Frost BLU can take a beating and control the battlefield with his Extra Move which immobilizes. However, he’s light in the all Damage department like but without the Cover Unique Ability or Team healing.