Elliot Quest Review

/I can still remember the birthday I got Zelda II: The Adventure of Link. Being a huge fan of the original, I was so excited to dig into the sequel despite knowing nothing about it. For years it was one of my biggest NES disappointments, being too hard and too confusing for my elementary-aged self. I’ve learned to appreciate it in the intervening years, as well as similar games from the era like Simon’s Quest and The Battle of Olympus.

Jul 17, 2017  Well, Elliot cannot die sotospeak, aside from being resurrected throughout the game’s tombstone-esque save points — which at times can be too far apart for one’s liking. The penalty for “dying” in Elliot Quest is a gradual drain of XP points you gain from defeating various enemies on your quest to rid yourself of the curse. All Reviews: Mostly Positive (71) - 73% of the 71 user reviews for this game are positive.

I only bring this up because Elliot Quest has done an amazing job of refreshing all those memories, good and bad alike.You play Elliot, a terminally ill youth on a quest to maybe save himself through divine intervention. There’s a pretty rich and developed world to explore that contains four guardians that might have the key to saving Elliot’s life, and it’s your job to guide him through those forgotten places, and the cliffs and caves that lead to them, mostly unscathed. The world map is huge, with tons of locations of interest, side areas, secret areas, and even enemy encounters.Elliot’s default weapon is a bow that fires in an arc, but you gain experience from enemies that can be used to upgrade your attack (and movement and health and magic) that can make it fire faster or straighter. You’ll also pick up magic spells, items like bombs and potions, and abilities like double jumps from the many locales you visit. Almost every single area has alternate paths and secrets accessible only with the right powers, so you’ll have plenty of reasons to revisit parts of the world.There are SO many paths and secrets, in fact, that it can often be hard to tell where you’re supposed to go next. My main complaint about Elliot and his Quest is the difficulty, and it’s a two-fold issue.

The game dumps you in a wide-open world with a fairly clear path to the first temple, but after that there are tons of caves and forts and forests and cliffs that may or may not be the path ahead. You’ll need to be very familiar with your abilities to know how to proceed, and many of them are creative enough to make that difficult.

Your reward from the first major area, for example, is unlike most powers found in platformers and takes a good bit of experimentation to understand.Even if you know where you’re going, though, there’s no guarantee you can get there alive. Elliot Quest can be very difficult at times, with a major spike around the second temple that came as a shock to me. Some enemies are posed in ways that make them almost impossible to avoid, and invincible enemies start appearing with more and more frequency the further in you get. Checkpoints are plentiful but you lose XP every time you die, a particularly brutal punishment considering how challenging some sequences can be.

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After a few hours my problem wasn’t so much where to go, as my options being almost too difficult to face.It’s pretty remarkable how faithfully Elliot Quest follows in The Adventure of Link’s footsteps, down to the confounding levels and difficulty spikes. They’re both games that demand a lot of time and attention to appreciate, but are undeniably worth it in the end. Jack nicklaus perfect golf download. Elliot Quest has an absurd amount of secrets and side content to uncover, all presented in charming pixel graphics and pleasing ambiance. If you like your retro platformers challenging and engrossing, you’ll get all that and then some here.

The Nintendo Switch continues to take the world by storm and to be a haven for classic indie titles in the process as more and more games grace the eShop, some completely new and others coming straight from the previous generation of consoles. Belongs to the latter category, having seen release first on Windows in 2014 and then on the Wii U a year later, before starting to be ported over to almost every console under the sun throughout this year. Now, though, is the time to take a look at what should be, expectedly, the most interesting of them, allowing the world to play the same copy both on the bigger screen and on the go. A side-scrolling adventure RPG at heart, Elliot Quest, very much like Zelda II before it, presents its wide world from a bird's-eye view on the outside, and from a side-scrolling perspective when entering forests, caves, dungeons and villages alike.

Whereas in Zelda II such places could, and would, often be very hard to navigate for lack of a map, Elliot Quest has the good taste to at least give the player a map on the menu screen. A most basic one that initially fills itself automatically with squares until, inside dungeons at least, the player finds a map. The map screen then completes itself with greyed out squares for rooms that have not been entered yet. Beyond that, though, the map is no more detailed than the first Zelda's. Even less so as far as the dungeons are concerned because it does not indicate how each area connects with the other, surrounding ones. At the very least, however, one is not lost in a midst of maze like corridors that all resemble each other without any sense of where to go.Again exactly like Zelda II, some of these aforementioned spots on the world map that can be entered will not appear plainly but will only reveal themselves upon approaching them.

Where in Zelda II Link would enter them when he found them, Elliot spots them first, indicated by an exclamation point on the top of his head, and these are entered at a press of a button, which is more convenient, and one such example where Elliot improves on some of the 8-bit inconveniences of its main source of inspiration. Such invisible spots are, however, far more plentiful in this instance, and regrettably easy to miss as a result. Elliot Quest takes heavy inspiration from the first three Zelda games in general and from Zelda II: Adventure of Link in particular, while improving on some of the more tedious aspects of it.

However, it does not quite go all the way to leaving behind or improving the elements that haven't aged well at all in Nintendo's classic, making for an experience that at times can be a bit more confusing than it really needs to be. The narrative, in its execution and presentation, passes almost completely into the background like it was totally absent, which further cements the identity of Elliot Quest: a game that is deeply seated in the era that inspired its creation. There will, therefore, be two categories of players: those who find it hard to enjoy for lack of some of the more modern comforts that gaming has brought along over the years, and those that love it all the more for it because they appreciate being given free reign instead of being held by the hand all along. What remains after taking these things into account is still a thoroughly, if complicated, more Metroidvania-oriented side-scrolling adventure RPG that should definitely appeal to fans of 8-bit flavoured games of that genre.